
I also don’t sign either of the Overcrowding or Extra Rations for the Ill laws.I never have to sign either of the food laws (Soup or Food Additives) as I plan well and stockpile food early in the game.Do not sign Duelling Law, as it can lead to deaths

Fighting Arena > Public House > Moonshine: again, keeps Hope high.Cemetery > Ceremonial Funerals: both help in keeping Hope high.Radical Treatment > Carehouse > Prosthetics: if you play the game right, you’ll end up with few amputees, but I found it better to get them back working again with prosthetics, rather than them just being in a sickbed forever.Child Shelters > Medic Apprentices: Having all children in shelters keeps Hope high, and having children work as Medic Apprentices speeds up recovery time in Medic Posts/Infirmaries.Emergency Shift > Extended Shift: I mentioned this a bit before, but I never use Emergency Shift, and Extended Shift only when really necessary, as it causes Discontent.
#Frostpunk city layout free
Feel free to experiment with different laws as you see fit. These are only my suggestions/what worked best for me. The Book of Laws allow you to control your citizen's lives, as any true leader would
#Frostpunk city layout generator
The temperature will drop on Day 4, so prepare to turn the Heater on in the Cookhouse, and leave the Generator on all-day.On night 3, you’ll need to do a lot of building to prepare for Day 4: build Gathering Huts near your remaining resource piles (you’ll likely only need two, one near the pile of wood and steel to the right of the Generator, and one by the two piles of coal near the north of the Generator), build a Hunting Hut, and build your Beacon.Start researching Heaters first, then research a Beacon.Take the Workers off and put them back onto a resource pile when all the food is cooked. Assign 5 Workers to the cookhouse on day 3, and they’ll cook the raw food you have.


Build one Medical Post in the first ring near the Generator (leave a space for a second Medical Post, which you’ll place later).Build homes at night: you’ll receive a request to build homes- wait until you’re prompted, elect to build homes for all, and then place 8 Tents in the first ring around the Generator.Sign this law, and you’ll find it easier to stay on top of collecting resources later Soon you’ll be able to sign the law for Extended Shifts. You don’t need to until night -20 degrees Celsius is a liveable temperature during the day time Once you collect 200 coal, you’ll be asked to turn the Generator on.Place 30 people on coal, 30 people on wood, 5 on steel.Pause the game: when you first start, pause the game and take stock of your surroundings You’ll see piles of resources everywhere start assigning your citizens to these piles and start collecting resources.
