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Warped reality definition call of duty
Warped reality definition call of duty








warped reality definition call of duty

There, gods generally NEVER fight each other directly - because that would easily entail destroying the planet or even more. I also have a setting with extremely powerful gods wielding cosmic powers. The worst that can happen is the PCs getting soundly beaten and learning the hard way they need to be more subtle. In a more traditional game, it would be a recipe for TPK, but in Fate dice don't kill PCs. Don't have them actively take action against PCs, but if PCs decide to go against gods in some way, it's up to the players to somehow overcome the 3-4 point advantage in skills and the huge scope of actions the gods may take.

warped reality definition call of duty warped reality definition call of duty

Just make the gods mechanically powerful. In general, instead of giving players very small chance of success in rolls against gods, keep chances of success normal, but make things PCs may gain small and the risks in case of failure big. You can't argue with a god and withstand the force of their presence, but you may get them to do something for you with a humble plea or trick them to do what you want while thinking it's their idea. You can't fight a god and defeat them, but you can slow them down a bit or you can distract them enough to steal an item. The one-handed warrior god may only be wounded with a weapon made of her own bone. The trickster god cannot refuse a gambling challenge. The god of wealth can't see a person who owns nothing. Make the gods so powerful that they can't be challenged by default, but also give them specific weaknesses that may be used to defeat or manipulate them in some way. You can't have the PCs powerless (it's frustrating for players and against the spirit of Fate), but you also can't have them directly contest the gods (as it completely undermines the power difference you want to show). PCs that are the main characters of the story and they need to be able to meaningfully affect things, despite interacting with beings much more powerful PCs that interact with the gods regularly, so you can't simply show the power of gods by describing what they do in the background Gods that feel powerful, as gods should be You need to have three things at the same time: In my eyes, it's more a matter of how you structure the whole situation and where you put the story focus much more than how, on the technical level, you handle the gods. If that's not a good way to portray it, what do you suggest? You kneel in supplication and they expect you to be unshakable in your devotion to their goals. You help them or they just like you, they give you power. I'm probably not explaining it well, but they are more like DnD warlock patrons than a religious deity. The rest of the world looks to the gods as protector deities, only being in the army makes you "religious". Is that something that conveys godhood? Not so much in reverence but in power. As they go, I sorta have it planned that the gods kinda operate separately to the rest of the world, like the general population doesn't revere them unless they join the gods particular military for power, or are made by said god as a particular type of soldier. Discovering gods of light and dark that come to greet them as potential enemies. So far, they are from an island where they are secluded from the rest of the world.










Warped reality definition call of duty